Is there a sequel to lock stock and two smoking barrels

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Random Tropes Random Media. Toggle Random Buttons Random Tropes Random Media. Display Options Show Spoilers Night Vision Sticky Header Wide Load. Community Showcase Explore More. Edit Page Related Discussion History Close More To Do Page Source. You need to login to do this. Get Known if you don't have an account. Well, at least it's not a concealed weapon. Stand Alone Complex qualify. Saito uses a sniper rifle, Batou uses a Minigun, Ishikawa uses a bazooka filled with Anti- Tank Adhesive Countermeasure ammo, Borma uses a bazooka, and Motoko herself uses a.

Of course, considering that they are all enhanced with prosthetics to various extents, it makes some sense that they can wield these weapons. Togusa, the only non-cyborg, just uses a Mateba autorevolver. In the original movie Batou also uses a man-portable HEAT SPIW High-Explosive Anti-Tank Special-Purpose Individual Weaponwhich he affectionately calls "your standard-issue Big Gun".

In one issue of the manga Togusa in that version a cyborg like the rest of them uses a cal anti-tank rifle. In at least one occasion on the classic cyberpunk anime Bubblegum Crisisentirely human police officer Leon McNichol makes use of a massive anti-mecha gun that appears to be some sort of miniaturized cannon.

Again seen in the episode "Red Eyes" when Linna is equipped with a prototype motoslave connected to a huge cannon capable of not only reaching but vaporizing a Kill Sat in orbit. And somewhat humorously presented in Revenge Road where the ADP has to deal with a rampaging super-car that seems to have taken on a digital mind of its own.

Their response is to drag out a decommissioned tank so as to have a gun capable of stopping it. The weapon of choice for the Capital Police in Jin-Roh: The Wolf Brigade is a hand-held version of the MG heavy machine gun from WWII.

In real life, this weapon weighed well over 11 kg and was only accurate with a tripod, and was normally used by a team of two to four men. However, in the movie, they take steps to make the use of a man-portable one seem more realistic, such as an added foregrip and a shoulder-mounted compartment that holds the ammo-belt.

The weight-balance problem was more than likely evened out by the heavy armor they wore. Plus, they always seemed to use them at ranges of only feet from the target, and at such a close range, accuracy problems for a heavy machine gun become essentially non-existent, since the spray fire is going to kill everything.

In HellsingSeras Victoria, a recently-turned vampire, uses a 30mm cannon that weighs pounds unloaded. Her strength enables her to wield it like a mundane personal rifle, much to the shock of the human troops. And this is one of the smaller guns in the series. She later upgraded to an even bigger cannon. She DUAL-WIELDS a pair of these when facing down Zorin's zeppelin, and uses them to bring it down.

It reaches its peak when in the manga and OVA's climax she pulls out and fires an Eighty-Eight! Her sire Alucard wields a pair of Hand Cannons. Natsuki Kruger in Mai-Otome is a proud wielder of a BFG from Hammer Space literal, in-story Hammer Spaceaccessed via Applied Phlebotinum. It is at least 1.

Miyu from the Mai-Otome manga has a tri-barrelled triple gatling that is almost certainly a Xenosaga Shout-Out. Unfortunately, the enemies she attempts to use it on have Deflector Shields There's also the experimental laser rifle Kaneda gets a hold of in AKIRAwhen it's shown that Tetsuo can halt ordinary bullets in midair. Trigun thrives on this trope.

Wolfwood wields the Cross Punisherwhich actually contains a machine gun, a missile launcher, and in the anime between six and eight normal-sized guns. Knowing that Wolfwood's Punisher is slightly taller than him and that Wolfwood is about 1. Millie Thompson carries a stungun that looks like a portable Gatling gun, can fire projectiles with enough force to knock over a truck, and fits neatly inside her overcoat without a bulge.

Chapel the Evergreen Wolfwood's mentor in the anime carries a Punisher that can split down its length to form a pair of machine guns. Caine the Longshot, another Gung-Ho Gun in the anime, has a sniper rifle with a barrel that is several yards long.

He shoots at Vash and Wolfwood from far outside of town until Vash uses his Improbable Aiming Skills to blow the rifle to pieces. And then, the most BFGing BFG of all BFGs: Vash and Knives' angel arms. When fired at low power, they blast away whole cities. When fired at full power, they carve giant craters in the moon. Traditional Magical Girl shows usually have the heroine wielding a cute little magic wand. Nanoha's weapon of choice, on the other hand, is a long magical staff that turns into a BFG capable of firing Wave Motion Gun -class blasts of energy.

Also, Number Cyborg Dieci, whose weapon is called Enormous Cannon, which is just what it sounds like. Come Magical Record Lyrical Nanoha ForceNanoha now wields a true BFG, with her device acting as one of her Blaster bits. What makes it absurd is that she wields not one, but TWO BFGs in the form of gatling guns and missle launchers.

Bolt Crank's affectation for comedically over-sized armaments of all shapes and sizes amounts to half the appeal of Eat-Man. Sakuya of Koi Koi 7 can call forth any gun at any time, and has a preference for BFGs. Hitomi Landsknecht from ICE wields one, with a gorgeous Steam Punk design. Chachamaru at one point wields a gun as long as she is tall. It's powerful enough to temporarily contain an uber-powerful demon. Mana LOVES the BFG: At one point, she even uses an anti-tank machine gun to fight demons.

She has mentioned at least once that some of her guns are airsoft replicas. Bleach 2nd Division's Captain, Soifon, an expert in assassinations and melee combat, truly dislikes her Bankai. And it makes an insanely giant boom. Fans call it The Banzooka. Or, in reference to her stinger-like two-hit kill Shikai which Soifon likes very muchthe "Stinger Missile". The Zanpakutou of Hanataro Yamada, Hisagomaru, can, in materialized form, release a Death Ray from the BFG concealed in his chest.

This requires the absorbing of a certain amount of pain energy from some poor victim nearby. While in Zanpakutou form, this attack would likely be considered a Wave Motion Sword.

Tengen Toppa Gurren Lagann: Yoko's enormous coilgun -sniper rifle. The gun is about as long as she is tall mainly because of the barrel, which is fairly ridiculous on its own, the rest of the gun itself is actually fairly reasonably-sized considering its purpose, that, and it's a railgun that can accept any ammunition that can fit into the barrel, even arrowsand is capable of taking down Humongous Mechaoccasionally in one shot.

Turned Up to Eleven in the final episode where Tengen Toppa Gurren Lagann, the mecha that jumps on galaxies like stepping stones gets one of its own. Sized appropriately of course. George Tatsunami's Alter, Big Magnum, is, as its name would suggesta Big Fucking Revolver that shoots Big Fucking Bullets.

The Law of Ueki: Any one-star or above Celestial being, most notably Robert and Ueki has a weapon called Kurogane, which turns their arm into a giant, 6-foot cannon that completely overshadows the user in size. Though not actually that big, Lady Eboshi's gun in Princess Mononoke is the prototype of a BFG especially designed to be used by women. It's a shoulder-fired matchlock musket which fires shot well over an inch in diameter and has a really big muzzle flash.

With it Eboshi mortally wounds two very powerful forest spirits and decapitates The Great Forest Spirit with a single shot. Now watch closely, everyone. I'm going to show you how to kill a god. During the Dark Ageit was remarkably common for a hero's superpower to simply be "uses a big gun. This is especially true the way he drew Cable ; see the image for item 23 in this hilarious article: The Darned Nearly Recoilless Rifle from Under The Bridge is probably one of the smallest BFGs.

It only uses comparatively tiny. The reason why it does qualify as a BFG is that it's designed by a mouse to be used by rodents, and at that scale. The sole cartridge is inserted into the barrel from behind; it's actually designed to be operated by multiple rodents, one of whom loads it. And although the recoil is dramatically reduced by ejecting the empty casing backwards, it is still strong enough to knock over a single gunmouse.

GDI weapons in general. Quothe a scene where a quarian Marine acquires a specific weapon: Tess, what the phekk is that? Don't remember requisitioning that. Tess tells where she got it. Says the woman carrying a grenade launcher. The M Minigun carried by Jesse "The Body" Ventura's character in the movie, lovingly nicknamed "Old Painless. Predators also gets a minigun, which Stans actually calls a "big fucking gun" when he was ranting about how everyone else except for Edwin has guns while he only has a shiv.

The Terminator smiles over the same minigun in Terminator 2: Judgment Daywith the grip arrangement the only thing altered; John Connor notes, "Oh, yeah. First subverted, and later used straight, in Men in Blackwhen Agent J Will Smith asks for a really powerful gun, and Agent K Tommy Lee Jones gives him the Noisy Cricket — a tiny, fragile-looking gun which turns out to be incredibly powerful and has enough recoil to knock J '''across the room'''.

Towards the end, however, they both get some really big guns. In the Animated SeriesJ eventually acquires a suppressor for the Noisy Cricket that reduces the recoil to where he can fire it without bowling himself over each time. This is also indicative of Agent J's status as perpetual rookie. The official supplemental information indicates the weapon has adjustable power settings that Agent J never found out about in the animated series.

The supplemental information also makes clear that new agents are intentionally given the Noisy Cricket dialed Up to Eleven to teach them about not seeing things as they once did. Bandied about with wanton abandon in Raising Arizonaby the evil biker Leonard Smalls and an assorted rogue's gallery of convenience-store clerks.

The Hitman film of the game series has this when Udre Belicoff goes Guns Akimbo with two RPDs. Played completely straight in The Matrix: Mouse, the wimpiest member of the team, similarly attempts to go Guns Akimbo with two drum-fed fully automatic shotguns.

Sadly his attempt to provide More Dakka does not result in any deaths at all except his own. Although the film has "lots of guns", they're mostly the type that can be concealed under a Badass Longcoat. Except for when Neo fires on the Agents holding Morpheus with a helicopter-mounted Minigun.

How Neo avoided cutting Morpheus to shreds when one of the Agents was standing behind him was not mentioned. Early on in Kindergarten CopArnold Schwarzenegger wields a shotgun of unearthly power, able to blow among other things an entire sofa clean in half.

Nearly all the Prawn weapons in District 9 count as BFG's. One of their weapons is a Lightning Gun that kills people by making them explode. Another one can blow people through wallsyet another one is a machine gun which can blow your head off.

The most impressive one, though, is seen in the intro. It fires a grenade, which explodes in a big, black mushroom cloud that's surrounded by lightning bolts. All of these guns can be carried by a man. Koobus' men employ the man-made Mechem NTW a South-African anti-tank riflewhich is capable of taking down the Prawns' mini-mech. Ditto for most of the weapons in Elysium. Neill Blomkamp seems to love this trope.

One of the weapons for the Civil Cooperation Bureau, who supplies the weaponry for the Elysium Defense Forces, is known as the Cousar Crowe Rifle. It's classified as an anti-material rifle, weights 40kg, and fires a. In order to utilize it, the operator has to wear an Exosuit, for not only recoil management reasons, but to provide the damn thing with additional power. Then we have its upgraded version, the Sky Sweeper, which gives the rifle the ability to serve as a man-portable air defense system and adds 15kg to the base rifle.

Then there's the ChemRail, which is a man-portable railgun system. It doesn't get nerfed by the movie, and gives the middle finger to concealment, cover, the laws of physics, and the presumably reinforced for security reasons walls of the armory before disintegrating a Mook.

Importantly, the ChemRail is a very real concept design. It very much does exactly what it is shown doing. Kruger uses man-portable quad AA missile launcher, whose missiles are capable of intercepting from behind, no less spaceships traveling at 1. The missile itself is going about 45 times escape velocity, or kilometers per second One of the most plausible instances of this trope appears in the sci-fi film Aliens. In the extra material on the DVD, Sigourney Weaver actually carried the weapon around the set while shooting scenes, although it was ridiculously heavy, and had to be taken off at regular intervals.

Urban Dictionary: snatch

An even better example are the Smart Guns carried by Vasquez and her partner which even had matching sets of Nose Art: The gunner wears a load-bearing harness with the gun mounted on a power-assisted arm, allowing them to easily sling the heavy weapon around like it weighed nothing.

Think of it as a just the gun from a set of Powered Armor. Hellboy's latest weapon, "Big Baby" from Hellboy II: The Golden Armyis a modified shotgun with an insanely large six-shooter attachment. Deleted scenes reveal that the gun's gigantic cartridges have bottles drawn on the sides, with the message, "Suck on this" written on the shells. You woke up "the baby! Just a big fucking gun. I know what it does. Duumvirate is loaded with BFGs. Fusion-powered microwave lasers, atomic slugsand there's a subplot involving "room eraser" spread weapons.

Largely free of firearms, as the Disc is, the trope still shows up in the form of the massive kg ballista siege weapon carried by Sergeant Detritus an enormous troll made of rock as a crossbow"The Piecemaker.

When the Piecemaker is first used, it uses a ballista bolt. The results were so horrifying And probably expensive that they just tied a bunch of bolts together instead.

The results were even more horrifying. The scene in Night Watch where it is fired - as a warning shot! Yes, this even includes the exploding cabbages. In fact, when Vimes mentions seeing it tested, apparently the target vanished so did the two targets on either side, and a flock of seaguls who happened to be in the wrong place.

It's the only weapon that can open both front and back doors simultaneously. In The Fifth Elephantits destructive power was so terrifying that Vimes actually threatened an inanimate secret trapdoor into opening just by pointing it in roughly the general direction he thought it was in. Later, when Detritus used it to open the front door of an enemy castle, Vimes labelled it as a national emergency rather than a weapon.

Detritus, you can't fire that off in here! This is an enclosed building! Only till I pull dis trigger, sir. He had the special gleam in his eye that a small man gets when he's laid his hands on a big, big weapon.

Strip out all the computerized aiming and synchronization equipment, the diagnostics, the flashback suppressor, I think we could chop it down to a meter and a half, two meters. The ballistae mounted on Stannis' ships and the top of the Wall are definitely a medieval equivalent.

The Red Jacket crew converts a tripod-mounted Browning M into a shoulder fired weapon. It's still quite hefty. The Jaffa staff weapons are pretty big on their own, but at one point Teal'c wields a dismounted anti-ship version taken from a Death Glider.

And one-shots an Al'kesh with it. In the SG-1 episode "Allegiance" O'Neill used a huge machine gun. In The Prisoner 's spy spoof episode "The Girl Who Was Death", the title character Sonia, having failed to kill Number 6 with various elaborate death traps, finally decides on the direct approach, escalating from a machine gun to hand grenades and mortars before finally drawing a bazooka on him.

Chuck has an excellent example of this trope in action during the first episode of the third season, when Casey gets to use his minigun. Gunship battles, explosions and gunfights with terrorists ensue. Kamen Rider Zolda Kitaoka Shuuichi wields a gun twice as long as he is tall and two pretty big guns mounted on his shoulders, too. And that's nothing compared to his Macross Missile Massacre Finishing Move Kamen Rider Faiz 's Faiz Blaster.

That thing was HUGE. Sad its gun form was rarely used. Faiz's Final Form Ride in Kamen Rider Decade is the Faiz Blaster. Of course, this time it's human sized due to being the transformation of a person. Dunno if this makes it bigger or smaller than the original, though. Then there's Kamen Rider Kabuto 's Perfect Zecter which was both a BFG and a BFS. Super Sentaiand by extension Power Rangersloves this trope.

In some seasons, the Rangers combine their individual weapons into a BFG, while others use the " Team Bazooka ", a separate weapon to which each Ranger contributes a power cell or ammunition. Tokusou Sentai Dekaranger adapted into Power Rangers S. Its usual procedure is carry a Monster of the Week into orbit, and then use its BFG mode.

Mirai Sentai Timeranger Power Rangers Time Force. The Rangers each have very oversized cannons to Narmy effect when they're carried around in a manner that makes them seem like Individually, they're bigger than most team-wielded weapons.

And they can combine into an even bigger one for finishing purposes. The color Vul from Choushinsei Flashman does the same thing the Timerangers do. Unlike the Vortech bazooka, it's a revolving BFG when combined Rolling Vulcan. Samurai Sentai Shinkenger Power Rangers Samurai has the Red Ranger transform his BFS into a BFG for the finisher attack. The "bullets" in this case are discs provided by the other Rangers. Chouriki Sentai Ohranger Power Rangers Zeo is the series that popularized the Team Bazooka concept which first appeared in Gosei Sentai Dairanger with the Super Chi-Power Bazooka, aka Mighty Morphin' Power Rangers ' Power Cannon with the Ohre Bazooka, which ran on power crystals carried by each team member.

Kaizoku Sentai Gokaiger lampshades this by having Ohranger's Grand Power allow them to build their own Team Bazooka, the Gokai Galleon Buster.

BFGs are the weapon of choice against Daleks in "The Stolen Earth". The one Rose carries looks like it weighs half as much as she does, and Mickey and Jackie wield equally impressive versions. They were first used against the Cybermen in Series 2, though, by the Preachers. Jack Harkness, of both Doctor Who and Torchwoodhas always been fond of them.

He also constructs an equally beefy weapon in the Torchwood episode "Something Borrowed". The Special Weapons Dalek in the old-Who episode Remembrance of the Daleks was basically a self-propelled BFG that first blew down a large metal gate before taking out an entire rival Dalek squad.

And they say its gun is fifty times more powerful than the normal Dalek gun. There's a reason the other Daleks called it "the Abomination". There's a reason why she's considered to be the first badass to join the Doctor's crew. Though he doesn't actually fire it, Adric uses a cannon that's not only taller than him but is meant to be mounted on a spaceship to scare slave traders away from the Doctor and Romana in Warriors' Gate. You read that right. Harper in the Sharpe series of novels and television dramas carries a Nock Volley Gun.

Where would this article be without Jayne of Fireflywho never left Serenity without enough firepower to take out a ship? She has a nameyou know. Vera also probably qualifies on a metafictional level. Out of universe, Vera was created by modifying a Saiga combat shotgun already close to a BFG and, based on a good look at the magazine, loaded with slugs rather than shells.

One episode of Star Trek: Deep Space Nine is based around the crew's attempts to catch a murderer armed with a special sniper rifle with a transporter attached to the barrel, so the shooter can fire from almost anywhere and transport the bullet to hit the target. In one episode of Star Trek: Voyagerthe crew is taken to the Q continuum where they fight in the Q Civil War.

The weapons look like American Civil War era guns due to A Form You Are Comfortable Withthe Continuum looks like a Civil War setting to Janeway. Buffy the Vampire Slayer: In the episode "Innocence", the gang has to defeat an enemy called the Judge who "no weapon forged" could kill. However, that declaration was made before Christ, and humanity has much bigger weapons.

Buffy decimates him with an AT-4 rocket launcher. Adam's right arm can turn into a gatling gun and a bazooka. Although the Cylon Centurions in Battlestar Galactica have built-in automatic weapons, Cylon boarding parties can be seen hand-carrying heavy machine guns in "Razor" and "Daybreak". The music video for Lindsey Stirling and William Joseph's "Halo Medley - Firefight" at one point has Lindsey wielding the chaingun from a turret in a chainsaw grip like you can in Halo 3.

Unlike a SPARTAN, however, she's doing it without the benefit of Powered Armor. Williams Electronics ' Big Guns is based on this trope, with two gigantic cannons on the playfield that fire pinballs through the air and into facing habitrail rails. The Rocket-Propelled Grenade launcher from Terminator 3: Rise of the Machinesrepresented in-game by the player-controlled ball launcher in the backbox. Destroy the Godmodder has several of these, especially since the Alchemiter has been created.

Many of the heavy weapons are BFGs. Of course, there are some Badass Normal humans who can lift said weapons by themselves, and those are realistically seen as abnormal. Also of note within the Space Marines are Terminators, who use rather heavy armor that permits them to fire normally vehicle-mounted weapons with unhindered accuracy while moving with one hand. When wielded by normal humans even the regular weaponry used by a Space Marine is quite massive.

The Ork Kaptin Badrukk has a particularly awesome example - it was taken from an Ogryn basically an Ogre IN SPACE! Standing near it is a death sentence. Though this is less due to its firepower, and more because it's hotter than Chernobyl. Badrukk himself wears lead under his kaptin's uniform, making him marginally less likely to die. The Orks also have Shokk Attack Guns, which teleport a small Goblin through hell into an enemy's insides. Ork Flash Gits and Lootas embody this, having massively customized guns almost as large as they are that are equal parts of Dakka, shooty and flash all turned up to The Eldar get around the normal problems with this by tacking anti-gravity devices onto their guns, allowing Dark Reapers and Eldar Corsairs to carry some pretty large missile launchers.

Maugan Ra, due to his station as a Phoenix Lord, takes the cake among the Eldar by mounting a massive scythe on his shuriken cannon, making it a huge gun that he can wield like a polearm. It earns him some ire from Eldar players as, due to the weapon, he's more often punching people's faces in with it instead of actually shooting with it which means he does not mesh well with his own troops, namely the Dark Reapers.

The Tau pulse rifle is a Plasma Cannon as long as a human is tall and has firepower greater than the imperial boltgun. It is wielded as standard equipment by Fire Warriors, the basic troop choice for the Tau. The rail riflewielded by pathfinders, is even larger and more powerful. The Leadbelcher Guns used by the Ogres of Warhammer and the Ogors of Warhammer: Age of Sigmar are basically cannons stuffed with rocks, broken weapons and other detritus that their wielders are able to use as easily as other races use handguns and crossbows.

Paranoia has a couple of 'em: Cone rifles, basically bazookas. Ammo ranges from solid slug to high explosive to hallucinogenic gas to tacnuke information on the blast radius is not available at your security clearanceand is always clearly labeled. Plasma generators, only slightly below tacnukes in sheer destructive capacity.

They also malfunction even more often than your regular gear, and some of those malfunctions would cause the entire thing to explode; naturally, it being Paranoiayou couldn't tell which malfunction was which, and neither could the rest of the party.

And you had to strap the thing on to use it; taking it off suddenly say, to get away from the now-it's-a-bomb strapped to your back was not easy. Fixing it wasn't easy, either; you have to make one repair roll just to turn off the alarmanother to stop it from exploding, and a third to actually get it to fire again good luck with that. Oh, and as usual, you have to pay a fine if you let it get damaged. Rifts has a number of heavy weapons, from railguns to missile launchers, with a perennial favorite being Plasma Cannons.

One of the most infamous is the "Boom Gun", the railgun used by the Glitter Boy Powered Armorwhich is so powerful the armor has to anchor itself to the ground before firing.

A different style of Glitter Boy has a gun that can only be used by it because, without its unique stabilization system, any other mecha or vehicle would eventually shake itself apart with the recoil.

Another weapon of note is the ATL-1 laser cannon, which is so powerful it drains an entire energy charge for a single shot.

In Russia, the troops of the warlords there are so enamored with BFGs that they actually designed and used a servo-harness to allow normal humans to carry them around. Consequently, roughly half the guns in the Warlords of Russia World Book weigh around a hundred pounds or more.

The Proteus expansion set to the now mostly forgotten Netrunner trading card game paid homage to the concept with the 'Big Frackin' Gun' icebreaker card — a powerful 'gun' for the Runner player to use in cyberspace to blow away the Corps's virtual sentries, cheap to install but with a hefty activation cost per 'shot'. Traveller has the PGMP Plasma Gun, Man-Portable and the even more OTT FGMP Fusion Gun, Man-Portable for when there's No Kill Like Overkill. Some models can only be used if you're wearing Powered Armour.

The Grav Railgun from GURPS: Ultra-Tech can be carried by people in a good suit of Powered Armor and fires with enough force to punch straight through a a tank from five miles away As below in Real Life, Call of Cthulhu has the Elephant Gun. It's used a lot, I hear. Exalted has some of the larger First Age alchemical fire weapons, which were designed to level the field between humans and warstriders.

The bigger one in Wonders of the Lost Age is basically a fire bazooka. Shards of the Exalted Dreamhas the three-dot Godcannon artifact, which is a bipod rifle with a four-foot barrel and a divinely powered firing chamber the size of a man's torso.

What's most awesome is that despite being two-handed it only requires Strength 2 to use, so a character with a strength of 6 or higher such as a Solar with Increasing Strength Exercise, an Alchemical with Fourth Strength Augmentation, or a Lunar in Deadly Beastman Transformation can dual-wield them. Other overgrown firearms include the shellcaster and its friend, the warstorm shellcaster.

Drool at the Thunderstruck Gauss Rifle. Then weep at its prohibitive availability rating. And then there's the rest of his family, the assault cannon class. All of them would be considered anti-materiel weapons in Real Life. It's just that there are so many tough targets in Shadowrun like trolls, drones, cyborgs, dragons, etc. Then again, some sniper rifles can do as much or even more damage if they are equipped with EX-explosive ammo which is cheaper than assault cannon roundsand have a higher rate of fire and a longer range, which puts them squarely in this class.

There are also a few Frickin' Laser Beams here and there. A model in one sourcebook has an availability rating of "Good Luck With That". To contrast, an assault cannon ammunition belt has a concealment rating of "Yeah, Right". Eclipse Phase has the plasma rifle. It's big, bulky, and needs to cool off for one round every other shot when in vacuum.

More than a thermobaric grenade or minimissile. Feng Shui has a few of these: The Helix Ripper, one of the signature arcanowave weapons, which is able to rip apart flesh at the cellular level and passing through inorganic matter without losing coherency, with wounds caused by the thing not being able to be healed normally.

This thing is so damned large that it takes a Strength of 11 either a Big Bruiser, a high-Body Supernatural Creature or somebody with a Robot Arm or other cybernetic or arcanowave enhancement to be able to use the thing without a vehicle mount, and for this reason, it's primarily issued to abominations, the cyber-demonic Super Soldiers that the Buro fields against its most dangerous foes.

The Minigun, Flame Thrower and Missile Launcher hardware schticks, all of which do not have a concealment rating — they're so effin' huge that trying to hide them is all but impossible, especially given the fact that they're usually mounted on an equally bulky cybernetic body.

Hc Svnt Dracones has "large" weapons, such as heavy machine guns, that require herculean strength or the 'taur morphism to use without a tripod, and then there's LAN Lift Assist Required weapons, which you're simply not going to be able to use without Powered Armor or two consecutive Muscular Enhancements. Most notably the V Mag Lance depicted here with Omni-Frame lift assistwhich costs more than a small spaceship and does 1, damage with each shot, and the shell keeps going until its done that much.

Sentinels of the Multiverse and its sequel notably Bunker's Omni-Cannon; it acts as a Charged Attack in the original card game, capable of dealing huge amounts of damage by placing cards under it each turn, then discarding them all for a massive blow. In Sentinel Tactics, Omni-Cannon is not a BFG, it is THE BFG, being arguably the hardest power in the game to activate, but using 10 dice for its base damage, compared to the maximum of six that any other attack had in the original set.

In both cases, the cannon is almost as big as the rest of his suit is. In Rocket Age Elephant guns and Venusian trade muskets both count, but the prize goes to the Thunder Lizard gun, a RAY weapon essentially designed to put down a T-Rex. Super Soaker's CPS and Monster lines were the arab stock markets analysis water gun version of this trope with its biggest one, The monster XL, being about the size of a mini gun, had two barrels and came with a mounding stand.

Though what it lacked in the power department compared to some of the smaller CPS guns, it made up for in size, twin-barrelednessstaying power, ability to take abuse and raw intimidation power The CPS was not quite as large but packed a big punch, generally estimated to output a liter every second and require repumping every second. The smallestCPS The was quite large as well. G Weapon Unit MW18 Free Style Bazooka is a large rocket launcher almost as long as the Frame Arms unit wielding it.

That said, she has difficulty carrying it without any support due to the rocket launcher's weight. Doom is the Trope Namer. The BFG appearing in all the games. It stands for "Bio-Force Gun" in the Doom movie, and "Big, uh, freakin' gun" in the Quake II manual, but the Doom design document known among fans as the Doom Bible specifically names it as "Big Fucking Gun.

It's the most powerful gun in the game, and uses a lot of cell power per blast, but is quite slow to fire. In the remake of Doomthe BFG has its own swap button and its own ammunition, and is used to finish off the final boss.

The Eridian Cannon in Borderlands qualifies, firing indonesia stock market suspended trading system huge energy blast. Its damage is hard to quantify given level scaling weapon drops, but suffice to say, when you're at a level where the most powerful sniper rifle deals damage and most weapons deal in the 10 to 50 range, this thing does around If only the projectile didn't move at glacial speeds.

Most of your time on Pandora will be spent looking for one of these. There's a BFG for just about every taste: Or perhaps the Unforgiven revolver will suffice, which has the absurd killing power of a full-size sniper rifle in a compact handgun frame and does triple damage on a Critical Hit.

Though that gets even more alexander binary options with the Masher versionget money club penguin money maker download 2016 shoots small shotgun shells. Any enemies that the things hit will be Blown Across the Roomabout 20 feet, sometimes in an arc-it's so ridiculously powerful that calling it a Hand Cannon almost seems like an understatement.

In Borderlands 2oh boy. Due how much did mike myers make for shrek 3 the number of possible parts a gun can have, there are tons of different kinds of shotguns, assault rifles, and rocket launchers that qualify.

Maliwan E-Tech rocket launchers are even called PBFGs. Special mention should go to Torgue guns, the unique parts of which are generally much larger than those of other manufacturers; the special Torgue barrel for shotguns is actually a four -barreled monster.

E-Tech, Legendary, and Unique rocket launchers and shotguns in general come across as this, being some of the most powerful weapons in the game, and usually their shots behave in some way differently from more common weapons like the Octo shotgun, which fires pellets that converge and spread out again and again as they fly Is there a sequel to lock stock and two smoking barrels Virtual-ONRaiden has a warship laser cannon mounted in each shoulder.

The lasers are powerful enough to completely destroy lesser Virtuaroids in one do engineers make good money in australia. As if that was not enough, some versions add a hand-held twin-barreled Flat Launcher that is about the size of the smaller mechs It should be noted that Raiden's standard hand-held weapon is a bazooka. Jaguarandi uses shoulder cannons very similar to Raiden's, and has two large arm cannons one long, one short.

Z-Gradt has one HUGE deployable MEGA-LASER, with a barrel diameter that's about as large as Raiden. Raiden stands about 18 meters high. Now that's what you call a BFG. OK, now that's just plain overkill. I mean, come on. The Quake series has the BFG10K in Quake II and the rapid fire rocket launcher BFG in Quake III: In Quake IV it was named "Dark Matter Gun", but functioned almost identically to Q2's BFG.

The Unreal Tournament series features the Redeemer, literally a shoulder-mounted nuclear warhead launcher, which can be either dumb-fired or remote-controlled. Launching this puppy in a clearing full of enemies is one of the best ways to get a MONSTER KILL or HOLY SHIT.

The "U4E" mod for UT featured the "BFG 20K", which fired two variations of energy balls - tiny red ones that would home in on other players, or a giant green one a la Doom 's own BFG, as well as the Nuker yeah it makes an awfully big screen shaking boom and the Quantum Singularty Generator creates a BLACK HOLE at the point of impact sucking nearby players inside to their doom.

Also on the mod scene, a mod for Unreal Tournament and Unreal Tournament took the Q3 BFG to its logical extreme with the "OMFG Gun" — a round rocket launcher with a fire rate of 30 rounds per second.

Crysis has the TAC Launcher, a thermonuclear grenade launcher. Unfortunately it's an event item in the single player campaign which means you can't even use it until a certain scene in the battle before that one, it would've been very useful.

But in multiplayer and you can cheat to get it in single playerit has devastating effects similar to the above Redeemer. There is also a hand-held minigun designed for Nanosuit soldiers, yahoo finance usa stock market giant portable machinegun based on an alien Freeze Rayand frequent use of three-shot disposible guided missile launchers.

The expansion pack introduces the PAX Cannon which you can freely use bonus points for infinite ammobut you only acquire it some 2 minutes before the end of the game. The anti-vehicle turret in Warhead is also a sight to behold, knocking vehicles around leveraged etf day trading toys and taking down helicopters with a handful of shots. Tomb Raider III has the rocket launcher, an extremely powerful weapon collected about halfway through the game.

There is a very small amount of ammo for it in the entire game and that's if you explore almost everythingso the player must use it very, very wisely. Since most enemies are too weak for the gun teamzilla cash earned be used on them and only a couple of the bosses are vulnerable to weapons although it is very effective in those instances stock symbol for dollar general stores, the rocket launcher is Too Awesome to Use.

Every game in the Grand Theft Auto up until 4 features at least one of these, which, against all the laws of forex moving average simple or exponential, can be fired by the player while standing still. And yet the player characters are supposed to be average humans.

Vulcan Raven of Metal Gear Solid. A normal Vulcan gun is cm in height and weighs kg, and he not only hefts the gun but also its ammunition but not a power supply: In Metal Gear Solid 2we have Fortune, also known as Lady Luck, who carries a rather large railgun. Her motion actor said that the dummy gun she had to point around was so big and heavy she 'had bruises all over [her] body' from handling it.

It was made of wood and cardboard — one can only imagine optionsxo trading platform weight of the real thing. To top it off, Colonel Volgin wields a Davy Crockett recoilless launcher in the third gameeven though he only uses it once in a cutscene.

In Metal Gear Solid 4Snake finally gets his own hands on one after defeating Crying Wolf, which is the one Fortune has on MGS2 and was given to Wolf by Vamp, which can take down almost anything in one shot. Snake can also purchase a Barrett M82A2, a bullpup version of the famous M82A1 anti-material rifle that can take down just about anything. It can kill five to ten lined-up enemies in one shot, it can take down a helicopter in two, and kill Gekko in one, so long as you aim for the neck.

Johnny also uses one for his Big Damn Hero moment. For no apparent reason as they are in the middle of boarding a ship and a single bullet from a handgun appears to be completely sufficient to kill the enemies wearing heavy body armor. Hideo Kojima personally recommends the M82A1. Johhny is the team's reconiscance and ranged support; he probably has one as part of his standard weapon loadout for a mission Peace Walker gives the player the opportunity to no scam money maker club penguin online a whole arsenal of BFGs, ranging from automatic shotguns and rail gun to miniguns ridiculously powerful rocket launchers.

The OICW from Eternal Darkness is the best gun when it comes to tearing apart Eldritch Abomination monsters. Considering that your character in that level has a miniscule Mana Meteryou need it. An earlier level has the Elephant Gun, which can be fired one barrel at a time or both at once.

Firing from the hip, or before you take enough time to carefully brace yourself, will result in your character being knocked on his ass by the recoil. Resident Evil 2 upped the ante by adding an infinite-ammo Gatling gun to the arsenal. Resident Evil 4 was mostly about the Hand Cannonsbut the bad guys got to have more fun; there was a special enemy type who carried a portable gatling gun in the final stage, while in the castle Leon would occasionally find himself faced with cultists manning totally inexplicable modern mounted gatlings placed in the middle of rooms for no adequately defined reason.

Completing the game on Professional difficulty gives you the P. The Separate Ways campaign in the PS2 and Wii versions went the final step of having Ada shoot up a warship with a series of huge mounted guns. Resident Evil 5 ups the ante even further by having four BFGs exclusive to boss fights: And since this is a co-op based game, Wesker gets TWO rocket launchers to the face.

With a quick-time event and everything. Since CHRIS BIGChris can also get a handheld minigun as an unlockable reward; it's the same type as wielded in both games by boss enemies, and comes with a huge, vision-obscuring is there a sequel to lock stock and two smoking barrels. As they upgradethey soon match the name on the firepower scale, too.

This didn't stop them from making a BFG so FB, that it actually warranted a new acronym: Mind you, the last one never went past the blueprint stage because it was deemed too powerful. This coming from a company that created a portable black hole launcher and Colony Dropping handguns. RYNOs actually got smaller between the first and third games - the RY3NO is physically smaller than Ratchet although not by muchwhile the original Apparently Dreadzone, the evil game show the eponymous hero gets kidnapped by, felt that the RYNO guns were too sissyand design a gun that calls Frickin' Laser Beams down from space like it's the damn wrath of god, and can be upgraded 99 TIMES.

And you have yet to see the RYNO Vbest described as two interlocked gigantic gatling guns along with a huge ass missile launcher in the middle. The Overture plays whenever it's fired. With enough skill points, you can unlock the gun size modifier cheat. Which makes the already humongous guns even bigger.

To sum it up: Ratchet is the new god of Engineers. Also of note, one of the areas in Up Your Arsenal is called money earnings pga BFG", which fits given how a BFG is the focal point of that area.

Also doubles as Getting Crap Past the Radar! Subvein has several BFGs for every category of gun, for example, a BFG Machinegun is a Heavy Minigun. KOS-MOS in Xenosaga wields a number of BFGs, notably a triple-barreled tri-gatling gun that's three sets of three barrels each — and it's her weakest special weapon. And she dual wields them. Some would point out that KOS-MOS is, in and of herself, a BFG.

Chris Stone in Freedom Fighters can wield a Kalashnikov PK machinegun like a normal assault rifle. Final Fantasy X-2 's Gippal has a Big Fucking Pink Gun. With a sawblade on the end. Breath of Fire III 's resident Gadgeteer GeniusMomo, uses this as her weapon.

Zone of the Enders 2 has the Vector Cannon, huge even by the standards of most of its Humongous Mecha and forcing the protagonist's Super Prototype mech Jehuty to actually land before it can be charged and fired. Serious Sam has a minigun almost as long as Sam is tall and a man-portable cannon firing explosive DU cannonballs. The ability of Sam to use either while running and jumping has led to suggestions that he be "upgraded" from Badass Normal to Charles Atlas Superpower -user.

The Zero Punctuation review of Serious Sam: The Turok series is known for its big bad guns. Some of the more notable examples include the Quad Rocket LauncherFusion Cannon, and Chronoscepter from the first game, the Scorpion Launcher and Nuke from the second game, and the PSG Personal Singularity Generator from the third game.

Makai Kingdom allows you to equip your forces with Gatling Guns, Bazookas, or Flamethrowers. Cosmic Break has several big guns that fit in this category. The most notable ones are Bazooka GatlingsStardust Cannons, Powered Lasers and the underused Vulcans. Ineffective, but worth a mention: There's a Buster Gatling that can be fit on M-sized robots, one of the popular choices being a Forex eur usd analysis who is twice as short as this gun Rozalin from Disgaea 2 utilizes a Gatling gun in one of her special attacks.

It has a "sister", Natascha, and several other variants, the most monstrous of which is appropriately called The Brass Beast. The Soldier has a rocket launcher with multiple shots in a clip - not as big as Sasha, but capable of a lot of damage in a couple of seconds.

The Direct Hit, its alternate, is a sniping rocket launcher. He also has the Cow Mangler osaka stock market, a Zeerust monstrosity of a laser cannon. The Engineer's philosophy is "Use a gun. And if that don't work, use more gun.

Dark Legacy 's Archer had a Turbo-attack that, while not strictly speaking a gun, was the biggest, most complicated automatic repeating quadruple crossbow ever seen. And that includes Van Helsing! Legends did the Archer one better by making her fully-charged special a huge cannon. The narrator's voice calling the attack actually named it B. She wriggles her hips and it just falls out. The Super Scope item from Super Smash Bros.

Melee and Brawl can be charged up for quite the shot given the opportunity. The Cracker Launcher can be aimed for firecracker shooting fun. The Dark Cannons used by the Subspace Emissary bad guys that automatically turns any Smash fighter into a trophy.

Samus's fully-charged Arm Cannon possibly counts, and if not her Final Smash definitely does. In the 3DS and Wii U iterations, the Daybreak from Kid Icarus: Uprising trumps them all. It isn't usable until one player has all three components to it, and it only has one shot like the Dragoonbut once constructed, it releases a powerful laser that, if it doesn't KO an opponent then and there, will put a massive hurting upon them.

The agents of Syndicate Wars and to a lesser degree Syndicate have a whole arsenal of BFGs, including miniguns, pulse lasers, plasma lances, graviton guns and nuclear grenades.

They need upgrades to their skeletons to wield them effectively. The Gauss Gun from the original Syndicate definitely counts. It's a rocket launcher that can fire a rocket, instantly, across half the map and will kill nearly anyone in one hit or destroy cars, etc. Also tends to set things on fire a lot. Pity they didn't keep any of these around for the sequel Halo The Spartan Laser, introduced in Halo 3is a huge shoulder-mounted anti-tank beam weapon.

One info forex terupdate can burn straight through three Warthogs lined up back-to-back. Not to mention tanks, enemy dropships, etc. The Fuel Rod Gun fires green, highly explosive energy that can deal very severe damage, has buying stocks otc five round magazine, and can fire pretty freakin' fast for something that powerful.

Spartans, Elites, and Brutes can tear stationary turrets off their stands and wield them from the hip. These weapons tend to be about as long as the average UNSC Marine is tall. While 24option binary options trading low deposit tri-barrled AIEH Heavy Machine Gun only uses 7. The Covenant has Plasma Cannons that fit in the same role as the Heavy Machine Gun and are just as effective.

The Plasma Launcher from Halo: Reach can fire up to four plasma grenades at a time that home in on your target. The Halo 4 version of the Incineration Cannon, a huge Promethean rocket launcher, fires five flaming balls of fire at once, which turn into a fountain of explosions and death on impact; not only does its damage rival the Spartan Laser's a direct hit will destroy a tank; Spartan Lasers usually take twobut unlike the Splaser, it has an absolutely ridiculous kill radius due to the massive splash damage from its shots' secondary explosions.

This is balanced out by the fact it needs to reload after every shot, not that you're likely to need more than one. Guardians 's version has been toned down substantially its default fire now only fires two projectiles, and its shots no longer have secondary explosionsit's still a weapon to be reckoned with. By size alone, the Binary Rifle, the Promethean equivilant to a sniper rifle, counts. It is nearly two meters in length alone, and needs only a single shot to completely dissolve a fully shielded Spartan.

Super Robot Wars has so many BFGs it's almost impossible to list them all. Some of the most notable are the SRX's HTB cannon, R-Gun ITSELF, Wing Gundam Zero's twin buster rifle, the Huckebein's black hole gun, DX Gundam's Twin satellite cannon, and F-type Evangelon unit 1's N2 launcher, to name a few.

The most nefarious of them is the Ideon gun in SRW Alpha 3, which is probably the most powerful gun on this list, as it fries a huge part of the galaxy in front of it. It has huge damage, and the map attack version can annihilate the whole map, AND kill the final boss and his army IN THREE SHOTS. It has infinite energy too. Super Robot Wars Z series: It's so huge, it's actually designed to double as a battering ram.

It also works as a BFSthough oddly enough that doesn't actually happen in Z3. Done with a twist in the System Shock games. In the first game, the strongest energy weapon is the LG-XX Plasma Rifle, which fires refracting orbs of plasma that leave glowing marks where they ricochet.

The problem with both weapons? You're more likely to kill yourself than your enemies, especially in cramped quarters, and more conventional weapons prove to be more useful in later stages of the games. Features a slew of BFGs, even getting their own skill set for use.

They range from the mundane Bazooka to laser Gatling guns and plasma rifles. The third instalment has the "Fat Man", described as a tactical read handheld nuclear catapult. Since There Is No Kill Like Over Killthere is a unique Fat Man the Experimental MIRV that fires eight mini nukes at once.

Can kill anything with one shot, but the 8 mini nukes have a combined cost of over caps. The Broken Steel DLC has the shoulder-mounted Tesla Runescape free money generator no download that can one-shot Vertibirds.

And unlike the Fat Man, it uses electron charge packs, which are laughably common since they are the energy weapon equivalent of machine gun ammo. Ambushing an Enclave patrol with a sniper rifle can net you a few dozen shots with the Tesla Cannon. Also, the Operation Anchorage DLC rewards you with a Gauss Rifle fitted with a sniper scope. And a knockdown effect for critical hits. New Vegasin addition to the standard Tesla Cannon, has the Tesla-Beaton Prototype, found in a crashed Vertibird guarded by a dozen heavily-armored robots.

Are we not also forgetting the New Vegas DLC Lonesome Road? This expansion provides all would-be wasteland wanderers with a chance to mince enemies using a literal shoulder-mounted machine gun, and the ever-popular Rocket's Red Glare - stock market trading courses in hyderabad rapid-fires unguided and ludicrously-explosive rockets.

If you are not above using glitches, enter "player. You'll get what looks like an ordinary missile launcher but it's boom instantly puts the Fat Man to shame. This is the weapon that gets used in one of the game locations where you can call a nuke strike from orbit.

Aaand, someone was crazy enough to mod a FULL-SCALE NUKE into a shoulder-mounted launcher, using the Megaton nuke explosion effect. Search around the 'net for "Fat Man Extreme" and brace yourself. To make it more crazy people have made machine gun MIRV versions that fire megaton nukes that murder everything.

Constructing a full-auto "Gatling Nuke" is considered practically a rite of passage in the modding community. Mothership Zeta introduces the Drone Cannon, and its unique upgrade, the EX-B Drone Cannon. The Alien Blaster is a pistol version. Fallout 4 shipped with your typical fire breathing ballistic and laser miniguns, chargeable Gauss rifles, and MIRV Fatmen, but the modding community, as always, wanted more.

So they created a mod which allows any gun to use any mod, exponentially increasing your ability to build your own BFGs. One such example is a heat seeking launcher that fires 8 mini nukes per shot, arcing them directly into your enemies future gibs. Shadowgrounds has a few. For one, the minigun can be upgraded to have a shorter spinup time and can be placed on the ground as a sentry.

For two, the rocket launcher's alt-fire is a dirty bomb. For three, the lightning gun can fry even the biggest mooks in a second. Shadow the Hedgehog has a few of these, obviously.

Most notable is the chain gun, probably the most broken weapon in the game. It gets more ammunition than any other, has the best firing rate and is one of the more powerful weapons as well. Oh, and he wields it in one hand. Seraphim characters in Sacred 2: Fallen Angel can learn an ability called BeeEffGee which summons, well, a BeeEffGee. Its strength scales with both the character's level and the BeeEffGee ability level and is usually more powerful than other weapons you can acquire at the how much money did christopher paolini make on eragon, but the ability takes up one of your very limited "buff" slots.

It's also available in the original. Devil May Cry started out by giving Dante a revolver grenade launcher to play with, along with an energy shooting This was only a taste of the silliness that would come along later. Devil May Cry 2 had him tool around with a distinctly more excessive Stinger missile launcher instead of the grenade launcher.

There's also Lady's BFG, Kalina Ann: It's about as big as she is, and yet she can not only lift it, but somehow whip it out in time to stick the bayonet in a wall after being dropped off a tower. In Devil May Cry 4Dante sports the Pandora, a suitcase which can transform, among other things, into a bazooka, a stationary laser turret and a flying craft equipped with roughly twenty rocket launchers, all of which fire at once.

is there a sequel to lock stock and two smoking barrels

Nero, meanwhile, has a carbine-sized Hand Cannon which can be powered up to fire timed-delayed high explosive bullets. Iji has several BFGs. The MPFB Devastator The VelocithorThe Plasma Cannon The insane Phantom Hammerwhich is capable of shooting through several kilometers of rock. While they are usually mounted on space ships, the final boss carries one of these. The Massacre is the grand king of BFGs. How powerful is the Massacre?

This is because it can kill any Mook you can see in one shot. The second game replaced it with the actually semi-auto Striker, and also had Mona cart around a rather big Romak PSL sniper rifle. Renegade has Mar's gun, a weapon the size of a skyscraper. Wastelander there's a gun that actually had to be shrunk so Tess could hold it.

StarCraft has a gauss rifle designed to be fired while wearing Power Armor. Ghosts are armed with C Canister Rifleswhich are basically sniper shotguns almost as long as they are tall. And no, they don't wear Power Armor at all.

And then there's Marauders, assuming you count "dual integral grenade launchers " as "gun". Say it with me And in the sequel, HYPER VIPER BEAM!! Monster Hunter has a couple of different classes of BFG-like weaponry.

Heavy Bowguns are technically supposed to be crossbows, except that they're about as long as the wielder is tall, magazine-fed, rare earth metals stock market capable of launching cluster bombs.

In a similar vein, Gunlances are essentially a one-handed gauntlet with a cannon - yes, a human-sized strategy work on binary options trading - mounted on it, and a bayonet mounted on that.

The Gunlance is actually more of a melee weapon, although it does have some ranged attack capability, but come on - it is what it is. Some of these "Crossbows" get so big they actually fold up into a still huge carrying mode when not in use. Harman Smith of Killer7 wields a Barrett M82 anti-material rifle, which he holds aloft from his wheelchair.

Keep in mind that such guns weigh about 13kg and are used to destroy lightly armoured targets, but have recoil mechanism that allow it to be fired from the shoulder. Grave can also smack the bad guys with it as a melee attack. Ciel in Tsukihime wields the Seventh Scripture, a harpoon gun that fires holy scriptures designed to prevent reincarnation and also kill things. She weighs around 90 pounds, the Scripture weighs around And that's without all the optional bits added on, which can double the weight.

It doesn't uae exchange opening hours southall to slow her down much except in Melty Blood during a sub boss fight so she's actually still possible to beat.

It's also an example of Living Weapon and Equippable Ally. The Conduit has two. The SMAW rocket launcher technically qualifies as a BFG due to its size, while the Carbonizer Mk 16 is a big, flashy, high-tech Energy Weapon that cooks enemies in seconds.

In Lost Planetmost VS weapons can be used on foot. Insanely large rocket launcher? A four barreled gun that shoots homing lasers? Check, check, and check. The Railway Gun in Lost Planet 2 takes the cake, being a cannon so large that it requires a train to transport.

Best of all, you get to use it in a boss battle! Return to Castle Wolfenstein started out with fairly ordinary weapons, with the strongest definition of earnest money agreement a one-shot Panzerfaust rocket launcher and a Flammenwerfer ; however, the illusion of sanity is tossed out the window around the time the mutants and zombies start showing up, with the player being given a portable "Venom" minigun and a Tesla Gun in fairly short order.

Wolfenstein has the Leichenfaust 44, a Nazi superweapon powered by extradimensional energies. It fires large globules of said energy that cancel out gravity within their area of effect and reduce enemies to piles of casio fx-260 calculator download bones.

There's also a Particle Cannon, a Panzerschreck rocket launcher which can be modded to be multi-shot and fire guided missiles, a Flammenwerfer and an newer Tesla Gun; about half of the player's inventory is made of huge and silly weapons. At one point the game you encounter a version of the aforementioned Leichenfaust 44 scaled up to the main armament of a giant supertank. They let you play with it.

In possibly the first ever example of a man-portable firearm in the series, The Legend of Zelda: Twilight Princess introduces us to Auru and his weapon of choice - a shoulder-fired mini-cannon. Despite what many players believe, such a weapon actually did exist, they were called hand cannons no not that kind. Among Thieves lets Nathan Drake walk around with a GAU It's the most powerful weapon short of explosives, but suffers from accuracy issues and weight Drake is reduced to hobbling when carrying it, and also cannot jump, roll or duck.

Still a lot of fun to use - especially since it takes a moment or two to wind up before the bullets come roaring forth, so you can imagine the look of horror on the faces of your foes. Stranglehold has two of thse — the M machine gun for those who prefer More Dakkaand the Rocket Launcher for those who prefer to BLOW THINGS UP. Both of them can be used to devastating effect with the Tequila Bomb Barrage attack, and using the latter weapon with Barrage is the best way to take out the helicopter miniboss how to make extra cash in spare time the final stage.

The Contact Beam in Dead Space is powerful enough to vaporize any non-boss Necromorph with one hit. It's meant to blast through dense rock strata. It's also probably meant to vaporize pirates too.

Speed Buster's Buster Launcher from No More Heroesjust look at the thing. If the Discworld ballista mentioned below qualifies as a BFG, so does the crossbow wielded by Regulus in the game Demigod. When loaded it's as long as he is tall. Numerous areas in Dot Hack GU show an absolutely massive cannon in the background, which the Game Within A Game's backstory says killed the gods of The World.

Mass Effect 2 gives the player access to an entire range of BFG-tier guns, known appropriately enough as "Heavy Weapons. First, it ionizes its target with a high-powered laser. Then, it releases an enormous burst of cramer 10 stocks to buy your kids in 2016 electricity, which travels between targets.

The results are impressive. Best of all, the thing has next to no recoil and can be fired by moving. The Collector Particle Beam. A directed energy weapon that causes targets to burn white hot and then decompose rapidly on screen. Did we mention the insane accuracy and the enormous ammo capacity too?

There is nothing quite like causing an enemy to freeze, then shattering them with normal gunfire. Also allows the player to revel in Video Game Cruelty Potential by shouting things like: However, it has more concentrated kaboom than anything else in the game- boss attacks included.

After using this beastie it takes several more missions to scrape together enough ammo to use it again- you can only fire it about once a mission unless you unlock all of indicators for binary options with sound announced heavy weapon ammo upgrades, plus the hidden bonus ammo upgrade, plus the extra ammo leg armor piece.

How powerful is it? On normal difficulty, the only thing that can survive the first hit is the final boss. Everything else is vapor. Unfortunately, it has a long charge up time, leaving you exposed when trying to use it. You also have to fire at distant targets only, or the explosion will also vaporize you. The "normal" weapons also have three Infinity Plus guns: The M Widow Anti-Materiel Rifle. An anti-vehicle Sniper Rifledesigned to never be used without being braced or for use by heavily reinforced synthetics.

Shepard in the second game can use it on the move thanks to cybernetic enhancements and primarily against infantry. Also worth mentioning is the M Claymorean insanely high-powered shotgun designed for Krogan use.

The designation is arranged to look like BOOM. Finally, there's the M Revenant Light Machine Gun, an assault rifle that can rip apart pretty much anything. With accuracy upgrades, it becomes ludicrously powerful - stick any of the ammo upgrades on it and it becomes freakishly good.

And the Shadow Broker wields it one handed. Mass Effect 3 turns Heavy Weapons into disposable, in-mission pickups, and even adds a few new ones to boot. The Reaper Blackstar is essentially a single-shot, very rare, scaled-up version of the Blackstorm Projector from 2. The Cain also makes a reappearance, where it kills a Hades Cannon i.

The Blackstar can apparently cause nuclear fusion and nuclear fission at the same time. It's a Nuke 'em weapon that breaks the laws of physics. Lastly, 3 features a mounted turret that you can use on occasion, and it is exactly as powerful as its size suggests: The non-heavy BFGs of the second game make an appearance in 3, but the real holder of the title among non-disposable weapons is the N7 Typhoon. Not only does it weigh so much that even when fully upgraded a Soldier will still suffer from cooldown penalties, it also reduces the carrier to aiming speed even when fired from the hip, and has its own face plate to protect the person firing.

In return, it has the highest damage per shot among automatic assault rifles, can fire shots before overheating without any mods, has a considerable fire rate and accuracy, and can even penetrate light cover on its own, which is generally reserved for bolt-action sniper rifles.

The bolt-action sniper rifles or more properly a semi-automatic in the case of the Black Widow are worth a mention for their ability to penetrate cover and their headshot damage bonus in the hands of a skilled and geared Infiltrator. Thanks to their natural cover penetration, it's possible to accomplish such feats as performing two headshots with a single bullet while firing through a wall on Insanity difficultyor killing a Harvester with a single headshot on Normal difficulty which earns you an achievement.

Which can cleave through metal like it's not even there. There is no cover that thick in the game whatsoever. Photon Torpedo Rocket Launchers, anyone? The sequel went a little further with the final gun being some kind of Romulan personal nuclear weapon. Earthworm Jim 2 features the Barn Burner, a weapon so big and heavy that Jim struggles to barely lift it. A single squeeze of the trigger wipes out everything on-screen, but the recoil knocks Jim onto the ground.

The Painkiller series has a handful of awesome guns. There is a gun that fires entire tree trunks and grenades as the secondary fire, and one that shoots shurikens like a machine gun. One of the games STARTS with you using the decapitated head of a wizard that shoots lasers. In Syphon Filterevil French Pyro Maniac Anton Girdeux wields an enormous flamethrower; the flame tanks are the only weakness of his otherwise invincible armoured suit.

He even yells "You need a bigger gun! In darkSectorthe space-suited Lasrian Elite Troopers are armed with a "Trooper Gun," a combination of a pneumatic-powered gatling gun and rocket launcher that Hayden needs special armour to even pick up. The Call of Duty series has a tendency towards letting the player mess around with weapons they'd have trouble carrying alone; bazooka and Panzerschreck rocket launchers, medium machine guns, and the like.

World at War features some of the silliest examples the player could actually carry; an M Browning. And then there's the pound M2 flamethrower, which the player can carry as well as the aforementioned M Like the earlier games, it also had the player firing a fixed, crew-served AA gun solo, this time a Japanese Type 96 triple 25mm gun with a normal crew of 9. The Wunderwaffe DG-2 and the Scavenger MUST apply.

Call of Duty 4 features a sniping mission using a huge mounted Barrett. There's also a shoulder-mounted Javelin anti-tank missile launcher, an M60 light machine gun, and a mounted minigun. All but the M60 return in the sequel, which was replaced with an M and MG4 instead, along with an AT4 anti-tank missile. Black Ops has the biggest BFG of the series: Black Ops II not only has this return as just the "Minigun" in the campaign, but also has a new Death Machine in the.

Far Cry featured the terminally huge OICW as a standard rifle, also letting the player mess around with mounted miniguns and carry an M SAW and giant repeating rocket launcher; in addition, the "Fat Boy" Trigens got themselves a rocket-launching Arm Cannon out of this trope.

The sequel kept the SAW and threw in a PK Machine Gun, AS50 anti-material rifle, MGL grenade launcher, LPO flamethrower, Carl Gustav recoilless launcher and a Chinese Type 63 mortar. Helghast Heavy Troopers in Killzone 2 are armed with a giant rotary gun or a Lightning Gun ; either way, the power pack turns out to be their undoing.

Mega Man Zero 4: Craft has a humongous rifle with a bayonet and Wave Motion Gun that can also fire homing missiles and later Macross Missile Massacre. Fefnir's Sodom and Gomorrah is either this or Hand Cannon. Omega's second form also has one of Arm Cannon varietymimicking Mega Man X. Speaking of Mega Man XSigmain a departure from his usual battle style as a close-range melee fighter in normal form wields one in X7.

BioShock 2 lets the player character access a series of heavy weapons, including a four-barrelled. This is especially impressive considering Subject Delta holds even the largest guns single handed.

In Final Fantasy VII: Dirge of CerberusVincent can arm himself with a Cerberus variant sniper rifle or machine gun with a three-foot barrel. Goes further with The Brutean ogre called Azul, who's first seen armed with a portable tank cannon, then with a giant dual gatling gun.

Aliens Versus Predator 2 featured several BFGs, including the Predator's Speargun and Plasmacaster, and for the Marine a laundry list of awesome including a huge three-barrel gatling gun, a giant sniper rifle, a Smartgun, and, oh yeah, a military power loader with a gatling gun, laser, missile launcher and flamethrower. In Resistancethe Titan Chimera are armed with a gunpod taken from a Stalker mecha, though for some reason it fires huge discharges of fire rather than the usual machine gun.

In Phantasy Star IIthese are Rudolf "Rudo" Steiner's Weapon of Choice. His ultimate weapon, the Neishot, causes Stuff Blowing Up after Sucking-In Lines.

Launchers in Phantasy Star Online and Phantasy Star Online 2. Their shots cause explosions that are perfect for destroying mobs of enemies. They became more versatile in the latter game, gaining photon artes that allow them be used as melee weapons or even as a mode of transportation in addition to providing more ways to blow stuff up.

Some Assault Rifles in PSO2 may also qualify, such as the Firearms, which looks more like a sniper rifle than an assault rifle; and the Avenger, which resembles a minigun. Soldier of Fortune has the Awesome, but Impractical Microwave Pulse Gun, whose secondary Charged Attack causes enemies to inflate and explode like microwaved hot dogs. The Evaporating Particle Beam in First Encounter Assault Reconwhich skeletonizes its victims. Black actually calls the M SAW "BFG" in supplementary material.

The Battlefield series tend to let the player go nuts with these; the original games featured controllable coastal defence gunswhile later incarnations allowed the player to carry various massive weapons around.

Battlefield Heroes has exaggeratedly huge rocket launchers and machine guns. The Uber Tank Buster, Panzerfist, and Super Cheeser are the most notable examples. And there was the expansion pack's Goliath, a slow-moving APC which packed a giant shotgun.

Deus Ex had a whole class of heavy weapons; there's a single-shot anti-tank missile, multi-shot guided missile launcher, plasma cannon, and a flamethrower. Human Revolution also had a number of these: The largest weapon in the game is, perhaps unsurprisingly, the Series MPRS rocket launcher. The Kaiga M Minigunfitted with four 5-kg counterweights on the rear end.

The rest must weigh at least as much. The Linebacker G MSGL Multiple Shot Grenade Launcher. The LS Sabre Direct Energy Rifle is a prototype laser rifle that can be used to penetrate multiple solid surfaces to attack an enemy, but has, of course, not been perfected for lighter frames. Another prototype Energy Weaponthe Hi-NRG Plasma Lance. It was suggested that the weapon itself may be a Shout-Out to Quakewhich featured a plasma rifle with a similar design.

Reinforced by the fact that the description for the weapon mentions that it sometimes completely vaporizes targets, which it does not actually do in Human Revolutionbut did very often in Quake. Left 4 Dead 2 has the M60 for the The Passing campaign. It's a huge machine gun that is almost as tall as the survivors and they mention how heavy it is to carry it.

It has enough power to instantly kill common infected with just one bullet and it can quickly tear up special infected in a hurry. It only has bullets and you can't refill the gun's ammo so once it's used up, you automatically discard it. The mutation Gib Fest gives every survivor one of these with infinite ammo.

The Blaster Launcher from UFO Defense is essentially a small cannon, firing bombs about the size and shape of a rugby ball. It's the only hand-held weapon capable of punching through the hulls of UFOs and it's very rare that anything survives the explosion let alone a direct impact. To top it off, the missiles are capable of following up to nine waypoints, making even degree turns with minimal error. The Heavies in XCOM: Enemy Unknown favor big, bulky machine guns and their Energy Weapon equivalents as their primary weapons in case you're wondering, their secondary is a rocket launcher.

The guns visibly have bipods but the Heavies don't bother to use them. In the expansion X-COM: To be fair, however, the average MEC rig is somewhere between twelve and fifteen feet tall Later on, with the appropriate research they can be equipped with Railguns that fire fist-sized lumps of depleted uranium, and then finally 'Particle Cannons', which are basically tank-sized plasma rifles.

Red Faction has the Rocket Launcher. Then there's the FUSION rocket launcher. The blast from this thing is so big that you have no choice but to run like hell immediately after firing it. This game also has geo-mod technology which allows this gun to literally make giant craters in the environment.

Guerrillathe third game, has the Thermobaric Rocket Launcher, the most powerful weapon in the game. It produces an explosion large enough to take down the largest structure in the game, a massive bridge spanning an entire canyon, in a couple shots, and can destroy EDF missile pod tanks in one shot as well.

It can take down almost any building in one shot if it is detonated inside the building, and its alternate fire just happens to be a detonator.

It only has four shots 8 when fully uprgradedbut is so powerful that those few shots are all you'll need. Opposing Force has the Displacer, a gun which looks and functions a lot like the Trope Namerexcept it teleports on a direct hit.

Its alt-fire teleports the player back and forth between Xen and Earth. There is a BFG actually called the BFG in AdventureQuest. However, it is not extraordinarily powerful, but rather, just an ordinary middle-level weapon. Every installment in the Counter-Strike series has the AWP, a sniper rifle that killed anything in one hit, regardless of how much HP or Armor they had.

Combined with the Desert Eagle handgun, anybody wielding one was a force to be reckoned with. The weapon was so overpowered that some servers ban the AWP from use altogether, along with the automatic sniper rifles. In Free Allegiance 's RPS Rock Paper Scissors mod, the player teams can get the BFG weapon - a big badass machinegun with uber firing speed, damage and range outrange almost everything else.

Did i mention it does splash damage and the bullets goes at several kilometer per second too? One Marathon Game ModREDhas a BFG called the Omega Cannon, which can also be used to Rocket Jump without damage.

Another mod, EVILhas the Railgun and the Nuclear Mortar Unit. The water gun equivalent of this would be the Water Bazooka in Water Warfare. Of course, it's just a water gun, so all it does is just War Rock is notable for actually having a realistic. In addition to being fully automatic with unlimited ammunition, it has sniper rifle accuracy and range, kills players in at most 2 hits and can quickly destroy light vehicles.

Luckily they're mostly found on lightly armoured vehicleswhich keeps them from being too game breaking. The Heavy Barrelfrom the arcade game of the same name. You collected the pieces and, at an appropriate time, e. Think handheld Wave Motion Gun. Other MAnthony's plasma gun. Although its awesomeness is hampered by the fact that Samus's plasma beam packs just as much of a punch and can fire repeatedly, unlike Anthony's which has significant recharge time.

Imca from Valkyria Chronicles III may be the queen of this trope. Not only does she get a huge missile launcher from the beginning, but it also has the capability to fire at all enemies on the screen in rapid succession. The thing is as big as she is, and overlaps a bit with BFS in that it has a huge blade down its length. It must weigh a ton, but she still manages to swing it around in combat like it's nothing.

Shadows of the Empire has the Disruptor, which is similar to Doom 's BFGbut has a bigger blast radius, which can kill you if you're too close. Strife features the Mauler, a combination energy super-shotgun and radial plasma bomb launcher. Will Rock features the Fireball Thrower a bazookathe Minigun and the Atomic Gun.

Patapon 3 has Cannogabang uberhero who carries a lasergun, or a cannon many times bigger than himself. In UFO Afterlight the final product of plasma weapon research tree is called the Annihilator and shoots remote controlled ultra-fast ball lightnings which down all but the toughest enemies with one explosion.

is there a sequel to lock stock and two smoking barrels

This weapon breaks the game by making it easy to the point of boring - there is absolutely nothing the enemies can put against it, most of them are vaporised before they can say "Wh-", and remote control feature means a single operative can clear the map from the embark point, unless a really crafty alien somehow sneaks up on him unnoticed so just bring a second operative on the mission for that case.

Rage by Id Software has not so much a single shot BFG, but a round that can be used by the last weapon in the game, the Authority Pulse Cannon, which in and of itself is a plasma mini-gun. You have to charge the shot, but when you let it fly, anything that is not a big mutant becomes paste. The description claims that it is an unstable form of plasma.

Jagged Alliance 2 has its share of anti-materiel rifles, usually from Real Life. Vandal Hearts has four characters who can upgrade into the Sniper class. When firing, it makes various engine sounds, then shoots The Amiga classic Hired Guns has the Disruptor Cannon, little more than a monstrous drum-shaped gun with a small display that just reads "OK". When fired, it actually throws the character back a few spaces or deals huge damage when the backblast hits the wall behind him or her.

Mandalore of the Knights of the Old Republic series has a taste for these. The first time you meet him he's carrying what amounts to the blaster equivalent of a. Later he mentions his disdain for Echani weapons, calling them "delicate with too little firepower". The Old Republicthe Trooper's Commando Prestige Class is characterized by its use of large, two-handed blaster cannons, usually similar in appearance to a minigun.

Yes, even World of Warcraft has one of these, though what counts as this trope changes as new expansions are released.

Is it possble they could make a sequel to Lock Stock and Two Smoking Barrels — Digital Spy

Here's a by-no-means-exhaustive list. Oh, and by the way In Vector Vendettaone of the enemies is called BFG. Indeed, while everything else shoots little bullets over the screen, this one uses a Hitscan Frickin' Laser Beam that bypasses your shield if you have any. Of course the endgame boss also fires these. Final Strike, the last functioning component of the Great Sacred Treasure, used to finish Hades once and for all.

The Daybreak, which only appears in multiplayer games, counts: In Keith Courage In Alpha Zonesthe enemy Titan Guard carries an enormous pistol on top of its head. The gatling in Syndicate fires 30mm rounds and has Bottomless Magazines. It's so powerful that it can go through otherwise- Immune to Bullets Deflector Shields.

Torchlight II has the cannons, which could well be mounted on a warship without looking too out of place, and yet your character can lug them around and fire them without much trouble.

The protagonist of Crystal Caves uses a handheld rocket launcher, about half as big as him, to defend himself. It is possible late in the game to obtain a weapon that actually obscures two thirds of the player's screen.

Divine Cybermancy has three BFGs to choose from. The Sulfatum is an extremely powerful handheld gatling gun which can spew out rounds at a phenomenal rate, and is impossibly accurate when using the Targeting implant.

The Spiculum Ovum is a double-barreled rotary grenade launcher which can be fired fully automatic. The Excidium is essentially a nuke cannon - firing it any something within 20 feet of anything including yourself will result in an instant kill - The best part about the Excidium is that it carries five nukes per magazine. Several other weapons aren't quite in the BFG territory, but would be physically impossible for a normal human to use - there's a submachine gun with a round magazine which can empty the entire mag in one second, anti-tank revolversand exploding katanas Oni has the Wave Motion Cannon.

It's really designed as a vehicle-mounted weapon, and Konoko can barely walk while carrying it. System Shock 2 's Heavy Weapons class includes a grenade launcher, a fusion cannon, and a stasis field generator. The exotic weapons include the Viral proliferator a shoulder-mounted cannon that fires a cloud of viral particles and the Annelid Launcher Another shoulder-mounted gun that fires parasitic worms.

In Ace Combat 5: The Unsung Warthe Osean Police are apparently fond of this trope as well. On one mission you hear this exchange when facing attack helicopters. Osean Squad Car 1: What's that thing you got in the back seat? Joyce Brown's shoulder-fired Hammer Space cannon in It's Walky! Somewhat justified by her superhuman strength. It still has some serious recoil though.

At least once she's told to get a smaller, more practical weapon. The " Clenk Gon ". Possibly seen again wielded by Klaus much later. Agatha's various death rays are also good examples.

A crazy piece of tacticool Zola stole in Lucrezia's lab. The next strip shows more close-up Another clank gun, on a broken clank. It's used two pages later to blow up a zeppelin carrying an entire invasion force. One of Ren's Attack Animals from Tower of God has big damn energy cannon with a firing end and a very point end as well as a petal shield. Kore the dwarf paladin from Goblins wields a pair of eight-shaft repeating crossbows. They are quite devastating.

In this A Miracle of Science comic: In The Munchkin Man"Ted" which isn't actually his name has this thing.

Frequently shows up in Narbonic usually in the hands of Mell, the evil intern. One reader posts comments keeping up with "Big Freakin' tm Gun Count". Parodied in MegaTokyo with a BFWii control. Also in MegaTokyo is an actual big gun, the Sony PA Killtrunk. Plasma cannons in S. D are illegal because they have a tendency to blow up their owners and anyone around them, but that doesn't stop Tessa from owning one guess how sane she is. Schlock from Schlock Mercenary uses a BH Plasma Weapon complete with Ommmmminous hummmmmmm and intimidating barrel glow.

He also gives us a new euphemism for these: Hinted at in several Maxims of Meximally Effective Mercenaries If the damage you do is covered by a manufacturer's warranty, you didn't do enough damage. There is no 'overkill. On the downside, it is smaller, and doesn't make an ominous hum, so Schlock manages to find another of the old model. To be fair, Schlock uses both the size and the ominous hum as much for intimidation as he uses the gun for blasting things.

Although he does like blasting things. He briefly replaces his lost plasma cannon with a pair of sawn-off 'multicannons', which are normally a shoulder fired multi purpose weapons platform.

He fits them with autoloaders and hoses entire rooms with anti-tank shells. They prove to be so ludicrously dangerous that Schlock decides to keep them even after getting a new plasma cannon. The Way of the Metagamer gives us the aptly-named Rod of Za-Boom. Axe Cop has Wexter, a tyrannosaurus rex with BFGs for arms. Captain Martello, from Mushroom Gocarries a Bullet Bill cannon. Subverted in Sequential Art: Pip "borrows" a few really, really big guns from the denizens living in their basement - only to discover that they have a range of about four centimeters.

He even lampshades it. Quit looking at me like that! I just grabbed the biggest, most-lethal looking guns I saw! They don't look like short, short range weapons, do they?! FPS Russia is devoted entirely to BFG's. Tech Infantry features a wide variety of plasma and other weaponry designed to be carried by heavy-weapons troopers in Powered Armor. It greatly helps that many of those soldiers inside the armor are Werewolves. Big Fucking Steam Punk Guns! Linkara shows off his third favorite weapon in the Silent Hill Dying Inside review: It shows up in his Doom review and 90's Kid picks it up in the Might Morphin Power Rangers review.

HE also has another BFG he got off Cable that was used in the above mentioned Power Rangers review. This video is titled 'Huge Guns'. Frankly, it's a bit of an understatement. Used by a multitude of characters in Marvels RPGavailability never being an issue given the Death Ray weapon available from the shop.

Rocket Raccoon got an Item of Power simply named BFG. Darwin's Soldiers features two notable ones. Gustave Chiumbo, a massive Nile crocodilewields a double barreled 4-gauge shotgun.

Clyco's prototype weapon from the second RP counts too. The XM78 in Noka. An anti-materiel rifle designed to annihilate armor plated targets such as tanks, most likely stolen by the heroes, and for what purpose?

Noka has no skills with firearms so they let him use it on a panda. It's that kind of story. Lenny and Shinko's Disney-See as shown in the I,SHINKO short, Mickey's Christmas Carol review, and in the Questions and Answers video, Lenny has a large steampunk blunderbuss, that seems to have quite a kickback when being fired. In The Salvation Warthe demons are given modified 30mm RARDEN autocannons as assault rifles, since they are about 20 feet tall.

The aptly-named Bad News from Critical Role. He has to wield it two-handed, and it has been known to reduce enemy heads to Pink Mist. The recoil is enough to launch her backwards several yards, which she exploits to get around the battlefield faster and add a little extra power to her strikes.

Even when in basic rifle form, it's still immense almost as big as she is. Coco Adel is a svelte fashionista who's weapon of choice is a gigantic minigun which shreds whole hordes of Grimm and folds up into her handbag for convenience's sake. Junior wields a combination bat and bazooka that's as big as he is.

For clarification, Junior is six feet, eleven inches tall. It gets smashed by Yang, though. Itchy and Scratchy from The Simpsons have a duel where they come up with bigger and bigger guns; eventually Itchy has the good sense to actually shoot instead of getting yet another larger gun from hammerspace his gun is already the size of planet Earthand sends scratchy flying into the sun - improbable targeting skills at work, too! Roadblock and his Suspiciously Similar SubstituteHeavy Duty from G.

Roadblock's gun is identified in the original comics as carrying a M2 Browning machine gun, a gun that is usually operated by a squad or vehicle mounted, and weighs up to lbs. Sometimes it's depicted as more like the smaller but still large and normally crew-served M Browning machine gun. Especially the action figure of him, since it wouldn't be able to stand up while carrying a properly-scaled M2.

While not completely fitting with this trope it's more of a Wave Motion Gunthe Justice League watchtower has a large laser that is quite literally called the Binary Fusion Generator. This was not unintended by the writers. A lot of Transformers have these.

The Requiem Blaster from Armadawhich changes hands a couple times over the course of the series. Three Mini-cons transform into a rifle capable of blasting a hole through the guts of any 'bot with zero resistance. In Robots In DisguiseOptimus Prime, Ultra Magnus, Hightower, Mega-Octane, and Rollbar had weapons which would qualify as BFGs.

Optimus' was shoulder-mounted, though, and Mega-Octane had both a hand held one and a back-mounted pair of cannons. The guns in this series can get pretty gargantuan.

Guns can combine into bigger guns for the likes of Ruination, and any part of a robot's vehicle mode not used in their main body can turn into an arsenal. In G1, everyone asked where Optimus Prime's trailer went. In RID, there's no question: Ditto Ultra Magnus car carrier and Evil Counterpart Scourge gas tanker. Both Generation 1 and Animated Swindle have a giant gun that can mount on top of their vehicle mode.

Once he was upgraded to Galvatron, it became even more powerful - in a couple of the post-Movie episodes, it was used to destroy planets. Cliffjumper is famous for pulling guns larger than he is. It's also just plain awesome. The Animated Megatron also has a fusion cannon which is almost identical if not a little bit bigger!

Most impressively, he uses it while Dual Wielding. Is it any wonder that this guy is considered to be a badass?

Of course, most of the other Armada characters have similarly ludicrously powered weapons when they power up with Mini-Cons — Starscream's first test of his Null-Laser cannons leaves a huge crater. For comparison, the guy holding it is Primus who transforms into a PLANET. Rampage's Hellbelcher from Beast Wars.

Another one is Rhinox's "Chaingun s of Doom". And the ones on the base in this exchange: I come in peace!! It operated at the very limit of what can be considered man-wieldable, if not beyond. A video can be seen Here. This was a light one-man mortar of perhaps 37mm bore.

Its integral baseplate was curved, allowing the weapon to be braced against any suitable rock or fallen tree bole while it was aimed and steadied by hand, Unfortunately an error in translating the Japanese designation led British and Australian troops to confidently suppose it was braced against the knee or thigh of the soldier operating the weapon. Allied field hospitals were, for a time, faced with a steady trickle of men whose kneecaps and femurs had been shattered by recoil energies, when seeking to use captured Japanese weapons against their former owners.

Revised instructions and warnings were sent out as a matter of urgency. The "knee mortar" in Allied service eventually proved to be a handy and potent short-range weapon in jungle fighting. At the start of WW2most of the principal combatants were issued with anti-tank rifles. Given armour thicknesses in tanks of the era, it was not unreasonable to issue very large single-shot or limited magazine rifles, using armour-piercing bullets that could penetrate up to an inch 25mm of tank armour.

But the weapons themselves were large cumbersome monsters which were generally hated by men detailed to use them, with good reason. Britain's Boyes Anti-Tank rifle was five feet two inches long, weighed thirty-five pounds, and fired a massive 0. A man tasked with carrying a weapon four times the weight of the standard SMLE rifle and twice as long then had to brace against the massive recoil energy generated on firing. The Soviet PTRS was even larger: Germany's version was unique.

The bullet incorporated a small charge of tear gas: Most anti-tank rifles were phased out by ; the Russians, however, continued to use theirs as "shock and awe" sniper weapons. Anti-materiel rifles are also considered BFGs. Keep in mind the name means it's supposed to be used against enemy equipment, meaning most things weaker than tanks can be put out of commission with a shot from these. A good sniper can incapacitate light vehicles and even grounded airplanes with one of these things, and they're generally overkill against human targets.

It's come full circle with Serbu, a firearms company, naming their heavy sniper the BFG The KS is a Russian shotgun made from recycled 23mm AA gun barrels equivalent to 4 gauge! But it was a peashooter compared to punt gunsgigantic boat-mounted shotguns used in 19th to 20th century to hunt large numbers of waterfowl. Big Freaking GunBig Fancy GunBig Fucking Gun.

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